Or, alternatively, Steam has implemented a return system for those unhappy with the quality of their experience. Until then, PlayStation 4 and Xbox One may be the places to play Batman: Arkham Knight.
Hopefully we'll get another update on Batman: Arkham Knight's ongoing PC issues from Rocksteady or Warner Bros. Who knows how much work would have to go into rebuilding it for PC in order to unlock larger frame rates and scaling visuals.
This is an issue of the port being limited by its console origins.
After all, this isn't a matter of Nvidia drivers or AMD drivers, as both parties have released updated drivers for the game. Whether or not improvements to the PC port will be forthcoming in any reasonable amount of time is highly questionable. published PC ports including Mortal Kombat X's disastrous PC launch. would be responsible for the handling of this port, and we should all be familiar with past Warner Bros. Rocksteady built the game on console hardware for console hardware, with the PC port handed off to a third party to port. What's important to take away from this is that while Rocksteady is the main developer for Batman: Arkham Knight, they were not directly responsible for the PC version of the game. We'll update this thread when we've got more info to share." We are working closely with our external PC development partner to make sure these issues get resolved as quickly as possible. This is something that Rocksteady takes very seriously. "We're aware that some users are reporting performance issues with the PC version of Batman: Arkham Knight. Nevertheless, Batman: Arkham Knight developer Rocksteady has already heard the complaints, with Community Manager CODA issuing a short response in their community: The game was simply built to run at 30fps and that PC hardware can so easily provide better performance does not seem to have made a difference in the port. This change has, reportedly, led to a larger range of issues than if the cap was left in place. It's important to recognize that many PC users have also resorted to editing the game files in order to avoid the 30fps cap. From there, PC players are reporting issues with frame rates, SLI not working, hard crashes and, well, a bit of everything else too.
It starts with the fact that the port is capped at 1080p and 30fps out of the box. Batman: Arkham Knight launched early today and reports are already widespread regarding huge performance issues for the port. Original Story: What an odd age we live in that the PC, of all platforms, so often becomes the worst supported.
30fp is the cap for Batman: Arkham Knight on PC, as it is on PS4 and X1, and altering files to make it run faster will not be supported by WB.įor more specific recommendations regarding settings and hardware configurations, from Nvidia or AMD GPUs to mechanical hard drive issues, check out Yorick's full post at the official community website. They will work towards ensuring the game runs at the settings they've said will run for specific hardware configurations, will fix real in-game bugs and not likely anything more. That is to say, WB is taking the issues they recognize as their own fault very seriously. While the overall tone of the post is very professional and respectful, as he even recommends utilizing Steam refunds should players not be happy with their purchase, the undercurrent is that WB perhaps believes that a large part of the problem stems from users running the game on low-performance hardware or by altering files to make the game run at more than 30fps.
"Yorick" states that WB Games is "working diligently" with their studios, Nvidia and AMD to fix "the issues" as fast as they can. Update: A second official message regarding Batman: Arkham Knight's ongoing issues on PC has been posted, this time from a WB Community Admin.